Digital art treats code, networks, data, screens and algorithms as artistic material. Explore its context, materials, regions, movements, named works, and...
Computer-based art began before the personal computer era, with plotters, labs and experimental film. Internet art later used browsers, links, glitches and online identity as material.
AI and generative systems intensify older questions about authorship, training data, labor, bias, originality and the image as process.
How to look
Ask what the artwork is made of: image, code, archive, community, data, public space, repair, performance, platform or ecological material.
Look for participation and context. Contemporary work often lives between gallery, street, screen, policy, memory and networked audience.
Makers, works, and materials
Date range: c. 1960-today
Regions: Global
Media: Digital art, Internet art, Code, AI, Generative systems
Movements: Digital art, Internet art, Generative art, New media art
Makers to research
Vera Molnar
Lillian Schwartz
Rafael Lozano-Hemmer
Cory Arcangel
Refik Anadol
Named works to compare
Plotter drawings
Net art projects
Generative installations
AI image systems
The image that keeps changing
A generative artwork can produce different results each time it runs. The artwork is partly the system, not only the output.
Legacy and why it matters
Digital art connects art history to interface design, data visualization, games, immersive media, AI ethics and network culture.